I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . Here's a picture showing it happening within one chunk. Happened to me today a few cables stopped working (i guess they were in a different chunk) had to rebuild the cable network #1 Is there a better way to store Mekanism chemicals other than the gas tanks? Mekanism 9.4.1 Forge 14.22.1.2484 I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. Indeed, use micro blocks for now. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Reopening this for now then so I remember to look into this in more detail when I get the chance. Maybe it's FTBUtilities and Forge strange crossissue (but i try force the limit of updates in FTBU config - it's not work). Getting a lot of reports from users on my pack that they have had to stop using Mekanism pipes all together because of this. time this happens and also what the network reader outputs about the We've got a reproducible case with only Mekanism installed, however not had enough time to narrow it down to some misbehaving piece of code. I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. Mekanism can also run off MJ, and I believe it also works with EU. the default was less than that allowed to be loaded with its map system. The pump process automatically starts from the supplying machine (e.g., a pump). The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. fishingoverhaul-1.16.5-1.0.2.jar I remember that the network The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. Have a question about this project? Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. Do Not Sell or Share My Personal Information. I am banging my head against the wall for these Mekanism Logistics Pipes. It seems it is related somehow to chunkloading. have issues connecting to Thermal Series blocks #6817 Closed I just cant seem to get the chest to pass items to the machine E epidemia78 New Member From the buffer powercell and on I used elite universal cable. I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. Come back and realize the cables stopped working. flywheel-1.16-0.2.5.jar Cyclic-1.16.5-1.5.11.jar reproduce this. If I want things to reconnect I have to break cable and replace it. MouseTweaks-2.14-mc1.16.2.jar after restart also the right tower was fixed, although i dont replace a block from the multi block structure. It is the tier 1 of liquid transport pipes provided by Mekanism, with the lowest capacity of 1000 mB and pump rate of 100 mB/s. I really wish there was a way to stop similar transmitters from connecting together. Mekanism heat transport Is there anything better than the ultimate thermodynamic conductors to transport a lot of heat? Sign in The middle section is a liquid ethylene setup. Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. I've ran into this problem on my server too. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. Server ads go here and modpack bugs go here Forums Feed The Beast General FTB chat D Deathkeeperx New Member Jul 29, 2019 15 0 0 Feb 8, 2013 #1 Heyo forums, I am trying to auto mate some biofuel production, and i am using sugar cane. The speed can only be increased by adding an upgrade. Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? The subreddit for all things related to Modded Minecraft for Minecraft Java Edition By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. ChunkAnimator-1.16.5-1.2.4.jar Sign in Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. _redmist 4 yr. ago Feed The Beast Wiki is a FANDOM Games Community. supermartijn642configlib-1.0.9-mc1.16.jar Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. You signed in with another tab or window. Have a question about this project? I checked it many times and the upload was never interrupted when I moved away from the device. The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. EnderStorage-1.16.5-2.8.0.168-universal.jar To Replace a pipe on the port doesn't fix anythere. The text was updated successfully, but these errors were encountered: My instinct is telling me this is a bug in thermal given our cables work with every other mod fine. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. In terms of not connecting to a side that was not previously configured, my guess is they are not firing a neighbor update event to allow mods to know that something may have changed when it previously didn't expose a capability. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. Aquaculture-1.16.5-2.1.21.jar On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. Mousing over a Mekanism machine or factory will show the color for that side, . Now here is the kicker.. Giving an old one and saying, I only updated everything after it isn't so helpful. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. In a Custom Modpack for my modded server. to your account. It saw the Controller block from RS as a energy cube. Already on GitHub? It's a pain to go through the entire cable and reconnecting all the cables. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. The text was updated successfully, but these errors were encountered: Aren't they gaseuos? The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. ae2wtlib-0.3.2-1.16.5.jar MekanismGenerators-1.16.5-10.0.24.453.jar Playing Valhelsia 3 with 10.0.18.445 and have this issue. The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. Forge 14.22.1.2478 morecfm-1.3.1-1.16.3.jar https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. CraftTweaker-1.16.5-7.1.2.468.jar I have not left the chunks that the cables are in or quit to the game menu. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. Nothing is transmitting power. For more information, please see our I believe what is happening is that for some reason the networks are not Those are not even Mekanismly connected to the one I broke. The design idea worked but there was a flaw. When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. Their transmission limit of 320 RF/t can handle all engines so far. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? It broke the entire RS system. The output and input sides can't be changed. I found the following in the server log. ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. Also, the server was throwing out a error with the Mekanism energy cube. everything works again. elevatorid-1.16.5-1.7.13.jar I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. That was added post bug. It is the highest tier of liquid transport pipes provided by Mekanism, with a capacity of 64,000 mB and pump rate of 6,400 mB/s. Advanced Smelter, Rotary Cond. You are receiving this because you authored the thread. Mekanism 9c7164c (version of 1.12.1, 5 hours ago). OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) two pipes filled with the same gas are also (re)connectable. Is your evaporation plant fully formed? I did attempt removing the whole cabling in my base. I tried with the configurator, same issue. Missed the versions: 1 - Connect Universal Cable to Flux Cell Im getting kinda frustraded lol. Hey @thiakil, Is there anything we (the devs of SevTech) can do to aid you in finding the root cause of this? Chisel-MC1.16.5-2.0.1-alpha.4.jar This is where you assign a specific colored slot to the sides of your machine. Picture 1: An Electrolytic Separator supplied with water via Basic Mechanical Pipe (from the top) supplied by a Electric Pump (right). Privacy Policy. FluxNetworks-1.16.5-6.1.7.12.jar The cables stop transferring power when you leave the area. On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. It happened from a different issue. Well occasionally send you account related emails. Pipes/conduits disconnecting from the industrial turbine. I go back inside to find all cables dark, even the ones in the generator -> buffer section (the ultimate ones). Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. to your account. 4 7 comments Best Add a Comment simplegens-1.16.5-3.0.9.2.jar I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. --Edit-- Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. It got "fixed". You will usually use: Stone Pipe (not Cobblestone Pipes, though). on 10.0.2 , like wind mills not working ) . (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). Extract would change the pipe connection to the machine into a wider base. StorageDrawers-1.16.3-8.3.0.jar I would like to say that the problem with pipes is not present in all devices. issue ( not because of it tho ) , and now the cables are working properly Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. privacy statement. Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. I would be interested in seeing the latest log the next time this happens and also what the network reader outputs about the network if used on both the working section of cabling, and the "broken" section of cabling. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. "joining" together, but I am not quite sure why or how as I am unable to Which means I have to try to find another mod with compatible gas transport. DynamicTreesBOP-1.16.5-2.0.6.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Click the extracting part of the pipe to change modes, add filters or add upgrades. https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. "state" = ""plain"". DynamicTreesPlus-1.16.5-0.1.0-Beta10.jar Either the entire map or chunk is permanently corrupted. Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. [1] Cookie Notice https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. Well occasionally send you account related emails. Breaking one of the cables doesn't work as it doesn't transmit power to the adjacent cables. section of cabling. but new pipes refuse to join, **Forge 1.15.2-31.0.14 Sign up for a free GitHub account to open an issue and contact its maintainers and the community. It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). After Disconnecting it from the tank. If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 Reddit and its partners use cookies and similar technologies to provide you with a better experience. But than the power problem with mekanism started. Was the pipe placed before or after the plant was formed? I make copious use of this fact. I also haven't found any information online on how that distance gets determined. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Version is the 9.4.0 homebaked in AlltheMods3 2.8, Your version is far too out of date and probably doesn't even include the initial half of the fix to this type of problem. You signed in with another tab or window. You signed in with another tab or window. Not really, we have a couple of repro situations though I haven't had time to look. citadel-1.8.1-1.16.5.jar create-mc1.16.5_v0.3.2g.jar network if used on both the working section of cabling, and the "broken" And keep working when I return to the machine. valkyrielib-1.16.5-3.0.9.5.jar Now we are going to play more today so if anything happens i'll keep you updated . Pipes can be disconnected/reconnected by sneak-clicking with a wrench. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. In a max size compact machine I have a 25k rft/t liquid ethylene powered Advanced generator turbine with a forge power emitter. Just leave again and it recovers. The grid would stay on, when it was fully cut off from power and the network. Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). **Mekanism: 9.3.4 i can connect and disconnect empty pipes with the configurator. By clicking Sign up for GitHub, you agree to our terms of service and I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( gravestone-1.16.5-1.0.6.jar Mekanism cable networks are breaking when leaving an area and re-entering it. https://imgur.com/a/AmmZApx. ItemPhysic_v1.4.18_mc1.16.5.jar Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. Already on GitHub? and our to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. It is certainly relevant as that does provide versions you're using.. By clicking Sign up for GitHub, you agree to our terms of service and Just use the Configurator to change the pipe colors. This is probably also the cause of some other random pipe not connecting issues. **Other relevant version: Hello, The sneakypipes settings on the machine are set to all sides input. And its fixed randomly after Server restart. TravelersBackpack-1.16.5-5.4.5.jar It didn't fix it permanently, when the server is restarted. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Output from cables using a network reader. Or pull things out. For the item settings. I am not running a server. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I just can't seem to get them to work. By clicking Sign up for GitHub, you agree to our terms of service and Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. We added some mods, i.e. replacing a cable with a new one results in just that one filling up. I'm having the same problem in sevtech 1.0.7 (mekanism 1.12.2-9.4.10.345) so I'll add my setup in case it helps finding the issue. My mod list is rather long so I'll see if I can generate an easy list. Already on GitHub? MC 1.12.1. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. The pipe doesn't travel too far. Bookshelf-Forge-1.16.5-10.3.29.jar I really wish there was a way to stop similar transmitters from connecting together. Can confirm this happening in certain situations. I make a change in the cable network. only a odd one off occurrence that you haven't had happen again since? back ( usually teleports to me and goes back to his base ). MekanismAdditions-1.16.5-10.0.24.453.jar You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. kotlinforforge-1.16.0-obf.jar By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Mekanism: 9.4.1 As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. You can get that with the network probe. obfuscate-0.6.2-1.16.3.jar BiomesOPlenty-1.16.5-13.1.0.477-universal.jar etc. Already on GitHub? So say you have a purple cable. Recipe Shaped Crafting Usage Picture 1: The main line of a tier 2 ore-processing system. reader said that the working cables , the green ones had energy , while the And you can do that till it has thousands of MFE units. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Additionally, you can interact with any of the cables, pipes, transporters, or tubes to set their connection type between machines/inventory and their redstone sensitivity. I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. The Mechanical Pipes would not pull from the tree fluid extractors. It seems to be the same problem in version 10.0.24. cgm-1.0.1-1.16.3.jar Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. Reddit and its partners use cookies and similar technologies to provide you with a better experience. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. How do I set this shit up. Sign in I have to break all of them to have a complete network again. Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 Attached screenshot where you can see the power just stops. Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. JEITweaker-1.16.5-1.0.1.35.jar Is it something that happens after server/game restart? Also take a look at the closed issues! Well occasionally send you account related emails. BetterThirdPerson-Forge-1.16.4-1.5.1.jar Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks I'm almost certain that this issue has been fixed in the latest release. Make sure you have the inputs and outputs for the machines correct the Configuator helps a ton with making sure the input and outputs are correct. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. You will have to replace all cables for it to function again. Mekanism machine output configuration Slot/Side Assignment (6). Have a question about this project? I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. Other relevant version: The crashlog here is NOT relevant in any way, I'm just posting it so you can see the modlist (the mods haven't changed but they have been updated recently to their latest versions with no impact on this bug whatsoever). what time is reveille played on military bases,
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